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Zaid Wajid

Software Engineer

Full Stack · Unity · XR Development

aka ScarEye · founder of ScarEye Creations

I build software, interactive applications, games, and immersive XR experiences. My work spans application architecture, backend integrations, Unity development, developer tooling, and real-time interactive systems — with 7+ years of hands-on engineering.

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Zaid Wajid, Software Engineer

About Me

I'm Zaid Wajid, a Software Engineer with 7+ years building production software. My primary identity is software engineering; my deepest shipped experience is in Unity and C#, with demonstrated end-to-end work across backends, cloud services, tooling, and XR.

I am open to Software Engineer, Full Stack, Unity, and XR roles, and open to relocation. Use the pathways above to jump to evidence that matches the role you are hiring for.

Credibility note: Production strength sits in C#, Unity, editor tooling, XR interactions, backend integrations (APIs, AWS, Firebase, auth, persistence), and profiler-led performance work (CPU/GPU/memory/GC, load times, Addressables) on shipped projects like Get Out Sisyphus!, Chronicle Archive Japan, and The Reaper. Web frontend work (JS / TS / Node) is intermediate, and Unreal is not claimed at the same depth as my Unity and systems work.

Most recently completed a mandatory internship as Software Developer at Mindport GmbH (Germany, Feb–Jun 2026), leading the IMGUI to UIToolkit architecture migration for VR Builder. Previously Lead Software Engineer at Yugijitsu, architecting real-time client-server systems and shipping Chronicle Archive Japan.

Name Zaid Wajid
Role Software Engineer
Previous Company Mindport GmbH
Location Germany
Education MS Animation & Game Dir., h_da
Email xaidwajid@gmail.com

Strongest stack

C# / .NET Unity UI Toolkit REST APIs AWS XR / VR Git / CI/CD Agile

Also used

Firebase SQL / MySQL JavaScript TypeScript Node.js Three.js C++ Unreal / Blueprints Python Java

Featured Work

Showing all featured work. Pick a specialization to see matching evidence.

VR Builder Mandatory Internship
XR / Unity Tooling / Product Engineering

VR Builder

Tools & XR Software Developer Intern

MindPort internship case study: owned the Step Inspector migration from IMGUI to UI Toolkit, shipped XR poke/debug tooling, and prototyped AI-assisted process authoring—while clearly separating product contributions from proprietary prototypes.

Unity 6.3C#UI ToolkitIMGUIXR AuthoringEditor ToolingGitHubJiraOpenAI APIClaude API
Click for details
SteamPipeline Open Source
Unity Tooling / CI/CD / Steam

SteamPipeline

Tools Engineer

A public Unity package that builds a Windows player and uploads it to Steam from the editor. App, depot, and build settings live on a ScriptableObject, so each upload starts from the same setup.

UnityC#Steamworks SDKSteamCMDScriptableObjectsUPMEditor ToolingCI/CD
Click for details
Visual Novel Creator Tool
Unity Tooling / Dialogue / Visual Novel

Visual Novel Creator

Tools Engineer

A Unity dialogue editor for visual novels and branching scenes. Stories are graphs of lines, choices, and function calls, saved as ScriptableObjects and played on a dialogue screen.

UnityC#UI ToolkitGraphViewScriptableObjectsuGUIEditor ToolingNode Graph
Click for details
Chronicle Archive Japan In Development
Educational / Multiplayer / Virtual Museum

Chronicle Archive Japan

Lead Unity / Backend Engineer

A first person virtual museum where you walk through Japanese history, from mythology to the modern day, with friends online, quizzes, and achievements.

UnityC#MultiplayerAWSClient-ServerNetcodeVoice ChatText ChatSave/LoadQuest SystemAchievementsQuizzesProfile SystemLocalisationEditor ToolingSteamworksAddressablesUnity ProfilerShader WarmupMemory Optimization
Click for details
The Shapes Of Light Prototype
3D / Psychological Horror / Puzzle

The Shapes Of Light

Game Tech Director / Producer

Led a bachelor student team at Hochschule Darmstadt to ship a polished psychological horror puzzle prototype where you manipulate light to control your shadow and hide your dark side from the Watchers.

Game DirectionProducingTeam LeadershipNotionScope ManagementMilestone TrackingUnityProduction Pipeline
Click for details
Spider-Man VR Prototype VR
VR / Action / Prototype

Spider-Man VR Prototype

Unity XR Developer

A VR Spider-Man swinging prototype with physics mechanics built from scratch using Unity's default Rigidbody system. Features hand gesture controls via XR Interaction Toolkit.

UnityC#VRXR Interaction ToolkitRigidbody PhysicsCScapeAndroid
Click for details

Other Projects

Senior Activities
3D / Casual / Stealth / Investigation
Senior Activities
Gameplay Programmer
UnityC#ScriptableObjectsJSON SerializationOOPDialogue SystemNPC AI
YouTube
The Reaper
Survival / Horror / FPS
The Reaper
Unity Gameplay Engineer
UnityC#UCCFPSShooting SystemInventory SystemInteraction SystemPuzzle DesignAIShader GraphCharacter Creator 3BlenderVFXState MachinesUnity ProfilerMemory Optimization
Itch.io
Zpektra
Web / Music Visualizer / Three.js
Zpektra
Web / Graphics Engineer
ViteJavaScriptNode.jsThree.jsWebGLWeb AudioSpotify API
GitHub
Breakthrough Visual Novel
Educational / Single Player / Visual Novel / Language Learning
Breakthrough Visual Novel
Lead Unity Mobile Engineer
UnityC#FirebaseUnity IAPGoogle AdsObject PoolingRecycling ListViewLocalization AutomationSpeech RecognitionMobile Optimization
App Store
Hirakata
Educational / 2D / Language Learning
Hirakata
Unity Mobile Engineer
UnityC#2DMobileQuiz SystemLanguage Learning
App Store
Cardboard VR Zaraar
Educational / VR
Cardboard VR Zaraar
XR Developer
UnityC#Google CardboardVRGaze InteractionEducationAndroid
Itch.io
Farming
RPG / Casual
Farming
Gameplay Programmer
UnityC#2DInventory SystemGame Jam
Itch.io
VR Bowl
Sports / VR
VR Bowl
Unity XR Developer
UnityC#VRPhysicsAndroidPC VR
Itch.io
Math Academy
Educational / Casual
Math Academy
Unity Client Developer
UnityC#Unity IAPGoogle AdsVFX2D
Spades
Card Game / Multiplayer / Online
Spades
Unity Multiplayer Client Developer
UnityC#FirebaseJSON SerializationAI
Battler Arena
Action / Multiplayer / Arena
Battler Arena
Unity Gameplay Programmer
UnityC#2DAIFighting
Schlager Ninja
Casual / Stealth
Schlager Ninja
Unity Prototyper
UnityC#Procedural Generation3D
VR VFX
VR / Visual Effects
VR VFX
Technical VFX Artist / Unity Developer
UnityC#VRVFX GraphShader GraphGPU Shaders

Work Experience

Feb 2026 to Jun 2026
Software Developer
Mindport GmbH  |  Germany  ·  Mandatory internship
  • Main developer driving the full IMGUI to Unity UIToolkit architecture migration for VR Builder's Inspector UI, improving performance and maintainability
  • Extended VR Builder's authoring system by implementing new behaviors and conditions for both the open-source and paid Pro editions
  • Built an MVP guided process editor so users can answer step-by-step questions and scaffold ~50% of a workflow without manually wiring the Inspector or process graph
  • Added optional AI generation: a short prompt can produce the same process in a few lines, with selectable OpenAI or Claude models and an offline mode for fully local generation without cloud APIs
  • Shipped supporting UX for the editor: history-based saving, copy/paste, and a lightweight UI for reviewing and refining guided or AI-generated processes
  • Built a UIToolkit-based spatial keyboard for VR, enabling in-headset text input across Meta Quest, Pico, and PC VR platforms
  • Fixed bugs and shipped features in VR Builder Pro, while refactoring legacy code to improve modularity and long-term scalability
  • Worked within an Agile team following Git branching workflows, integrated AI-assisted development tools (Unity MCP), and collaborated through daily standups and 1-on-1s
Oct 2021 to Mar 2025
Lead Software Engineer (C# / Unity)
Yugijitsu LLC  |  Remote
  • Architected and scaled real-time client-server systems in C#, implementing low-latency voice chat and live interaction features for a global user base
  • Orchestrated cloud backend integration using AWS to manage high-volume user-generated content and real-time data synchronization, ensuring 99.9% uptime
  • Engineered high-performance multithreaded systems in C# to handle intensive networking and data processing, reducing frame-time spikes
  • Developed custom C# automation toolsets that streamlined large-scale dataset generation, increasing team deployment speed and reducing manual errors
  • Directed a distributed engineering team through the full SDLC, establishing CI-style workflows with Plastic SCM and Trello for on-time monthly sprints
  • Developed Chronicle Archive Japan, a multiplayer educational virtual museum about Japanese history
Jul 2019 to Aug 2025
Full-Stack Game Developer (Freelance)
Fiverr  |  Remote
  • Delivered end-to-end game development projects for international clients using Unity (C#) and Unreal Engine (Blueprints & C++), spanning prototyping, architecture, and deployment
  • Architected a modular turn-based RPG system with full generalization for reusability, leveraging OOP principles and Unity's ScriptableObjects for data-driven design
  • Built and integrated cloud backends with AWS and Firebase, including real-time databases, SQL data layers, IAP (Unity), and Steam multiplayer using Unreal Engine
  • Developed AR, VR, and XR experiences for both cloud-hosted and locally deployed environments across multiple platforms
  • Created custom Unity Editor automation tools to streamline content pipelines and accelerate development workflows for clients
  • Implemented localization systems for multi-language game releases and handled end-to-end deployment to Steam and mobile stores
  • Built Python and Java utilities for game research, data processing, and workflow automation to support client project requirements
Jun 2020 to Sep 2020
Unity / Unreal Engine Intern
MIMAR  |  Islamabad, Pakistan
  • Gained hands-on experience with Unity and Unreal Engine (Blueprints & C++) during an AR/VR visualization internship
  • Developed and tested interactive AR content enhancing user engagement, applying game development and immersive technology skills
  • Created a scan-free AR feature for the HMR project, significantly enhancing UX by simplifying content access and reducing setup time
  • Collaborated with the development team to troubleshoot technical challenges using Unity Profiler
2020 to Present
Game Developer & Creator
ScarEye Creations  |  Independent (Side Projects)
  • Built and shipped multiple game prototypes across genres: survival horror, VR sports, educational VR, and RPG
  • Developed VR prototypes using Google Cardboard API and Unity XR toolkit for Android platforms
  • Created The Reaper, an FPS horror survival game with custom AI using state machines and pathfinding algorithms
  • Published prototypes on itch.io, building a community following as ScarEye Creations

Education

Masters in Animation and Game Direction

Hochschule Darmstadt (h_da)
Darmstadt, Germany

Bachelors of Software Engineering

National University of Science & Technology (NUST)
2018 – 2022 · Islamabad, Pakistan

Skills & Stack

Software Engineering

  • C#Production
  • Architecture & OOPProduction
  • DebuggingProduction
  • Git / CI workflowsProduction
  • Profiling & optimizationProduction

Full Stack & Cloud

  • REST APIs & integrationsDemonstrated
  • AWS backendsDemonstrated
  • Firebase / auth / persistenceDemonstrated
  • SQL / MySQLIntermediate
  • Web (JS / TS / Node)Intermediate

Unity & Game Dev

  • UnityProduction
  • Gameplay systemsProduction
  • UI Toolkit / IMGUI toolingProduction
  • Editor extensions / UPMPracticed
  • Multiplayer / Steam pipelinesDemonstrated
  • Unity Profiler (CPU / GPU / memory / GC)Production
  • Memory, FPS & load-time optimizationProduction
  • Addressables / async scene streamingDemonstrated
  • Shader warmup & GPU hitch diagnosisDemonstrated
  • Jobs / Burst (when project-relevant)Practiced

XR Development

  • XR Interaction ToolkitProduction
  • VR interaction & debuggingProduction
  • Meta Quest / PicoProduction
  • Spatial UIProduction
  • Standalone headset performanceProduction

Additional / learning

Unreal / Blueprints C++ Three.js / WebGL Python Java Udon# / VRChat Shaders / VFX

GitHub Contributions

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last 12 months
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