// Explore to Unlock Achievements_

Zaid Wajid

aka ScarEye · founder of ScarEye Creations

Full-Stack Software Engineer & Developer with years shipping production software, from frontends and backends to cloud, real-time systems, and CI/CD. Naturally curious, comfortable across stacks, and open to software engineering, full-stack, and game development roles alike.

0
Years Exp
Full-Stack
Software Developer
Zaid Wajid, Game Developer and Software Engineer

About Me

I'm Zaid Wajid, a full-stack software engineer and developer with years shipping production-grade software across web, backend, cloud, and real-time systems. I write clean, maintainable code and enjoy moving fluidly between frontend, backend, and tooling.

I'm a genuinely curious developer. I pick up new languages, frameworks, and stacks quickly and I love figuring out how things work under the hood. Unity and C# / .NET are my primary stack and where I'm strongest (Unreal Engine / Blueprints intermediate). I'm equally at home in general software engineering roles and actively open to opportunities across web, backend, full-stack, and product engineering.

Why games until now? Because a single shipped game forces you through almost every discipline a software engineer needs: architecture, real-world math, networking, cloud backends, persistence, payments, tooling, and tight performance work. It was the fastest path to broad, production-grade experience, and the same muscles map directly to backend, full-stack, and product roles.

Most recently completed a mandatory internship as Software Developer at Mindport GmbH (Germany, Feb–Jun 2026), leading the IMGUI to UIToolkit architecture migration for VR Builder. Previously Lead Software Engineer at Yugijitsu, architecting real-time client-server systems and shipping "Museums of History" on Steam. Deeply comfortable in Unity, C# / .NET, real-time systems, and AWS backends, and quickly ramping on whatever a project demands.

Name Zaid Wajid
Role Software Developer
Previous Company Mindport GmbH
Location Germany
Education MS Animation & Game Dir., h_da
Email xaidwajid@gmail.com
Unity C# / .NET Udon# Python Tools Programming AI Tooling / Prompt Engineering Git / Plastic SCM Unreal Engine / Blueprints C++ Java JavaScript SQL / MySQL AWS Firebase REST APIs Real-Time & Multiplayer VR / XR / AR & VRChat Meta Quest / Pico OOP / SOLID Principles In-App Purchases State Machines Level Design CI/CD UIToolkit Shaders / VFX Unity Profiler Agile Jira / Trello / Notion

Featured Work

Museums of History On Steam
Educational / Multiplayer / MMO

Museums of History

An immersive multiplayer open-world title where players explore meticulously recreated museums, interact with historical artifacts, solve puzzles, and collect virtual passport stamps. Released on Steam Early Access (Free to Play).

UnityC#MultiplayerAWSClient-ServerNetcodeVoice ChatText ChatSave/LoadQuest SystemAchievementsProfile SystemLocalisationEditor ToolingSteam
Click for details
The Shapes Of Light Prototype
3D / Psychological Horror / Puzzle

The Shapes Of Light

Led a bachelor student team at Hochschule Darmstadt to ship a polished psychological horror puzzle prototype where you manipulate light to control your shadow and hide your dark side from the Watchers.

Game DirectionProducingTeam LeadershipNotionScope ManagementMilestone TrackingUnityProduction Pipeline
Click for details
The Reaper Paused
Survival / Horror / FPS

The Reaper

A solo-developed FPS horror game built entirely from scratch. I handled story, game design, lighting, VFX, sound, puzzles, shaders, animations, and more. Uses Unity's UCC package with heavy customization.

UnityC#UCCFPSShooting SystemInventory SystemInteraction SystemPuzzle DesignAIShader GraphCharacter Creator 3BlenderVFXState Machines
Click for details
Spiderman VR Prototype VR
VR / Action / Prototype

Spiderman VR Prototype

A VR Spider-Man swinging prototype with physics mechanics built from scratch using Unity's default Rigidbody system. Features hand gesture controls via XR Interaction Toolkit.

UnityC#VRXR Interaction ToolkitRigidbody PhysicsCScapeAndroid
Click for details
Hirakata
Educational / 2D / Language Learning

Hirakata

A Unity 2D mobile game for learning Japanese Hiragana and Katakana letters and pronunciation through quiz-based gameplay. Built as a companion to Breakthrough Visual Novel.

UnityC#2DMobileQuiz SystemLanguage Learning
Click for details
Breakthrough Visual Novel
Educational / Single Player / Visual Novel / Language Learning

Breakthrough Visual Novel

A visual novel story game for learning different languages. Built in Unity with Firebase, Google Ads, Unity IAP subscriptions, and object-pooled recycling list views for optimized infinite scrolling at constant FPS on mobile.

UnityC#FirebaseUnity IAPGoogle AdsObject PoolingRecycling ListViewLocalization AutomationSpeech RecognitionMobile Optimization
Click for details

Other Projects

Cardboard VR Zaraar
Educational / VR
Cardboard VR Zaraar
UnityC#Google CardboardVRGaze InteractionEducationAndroid
Itch.io
Farming
RPG / Casual
Farming
UnityC#2DInventory SystemGame Jam
Itch.io
VR Bowl
Sports / VR
VR Bowl
UnityC#VRPhysicsAndroidPC VR
Itch.io
Math Academy
Educational / Casual
Math Academy
UnityC#Unity IAPGoogle AdsVFX2D
Spades
Card Game / Multiplayer / Online
Spades
UnityC#FirebaseJSON SerializationAI
Battler Arena
Action / Multiplayer / Arena
Battler Arena
UnityC#2DAIFighting
Schlager Ninja
Casual / Stealth
Schlager Ninja
UnityC#Procedural Generation3D
VR VFX
VR / Visual Effects
VR VFX
UnityC#VRVFX GraphShader GraphGPU Shaders

Work Experience

Feb 2026 to Jun 2026
Software Developer
Mindport GmbH  |  Germany  ·  Mandatory internship
  • Main developer driving the full IMGUI to Unity UIToolkit architecture migration for VR Builder's Inspector UI, improving performance and maintainability
  • Extended VR Builder's authoring system by implementing new behaviors and conditions for both the open-source and paid Pro editions
  • Built an MVP guided process editor so users can answer step-by-step questions and scaffold ~50% of a workflow without manually wiring the Inspector or process graph
  • Added optional AI generation: a short prompt can produce the same process in a few lines, with selectable OpenAI or Claude models and an offline mode for fully local generation without cloud APIs
  • Shipped supporting UX for the editor: history-based saving, copy/paste, and a lightweight UI for reviewing and refining guided or AI-generated processes
  • Built a UIToolkit-based spatial keyboard for VR, enabling in-headset text input across Meta Quest, Pico, and PC VR platforms
  • Fixed bugs and shipped features in VR Builder Pro, while refactoring legacy code to improve modularity and long-term scalability
  • Worked within an Agile team following Git branching workflows, integrated AI-assisted development tools (Unity MCP), and collaborated through daily standups and 1-on-1s
Oct 2021 to Mar 2025
Lead Software Engineer (C# / Unity)
Yugijitsu LLC  |  Remote
  • Architected and scaled real-time client-server systems in C#, implementing low-latency voice chat and live interaction features for a global user base
  • Orchestrated cloud backend integration using AWS to manage high-volume user-generated content and real-time data synchronization, ensuring 99.9% uptime
  • Engineered high-performance multithreaded systems in C# to handle intensive networking and data processing, reducing frame-time spikes
  • Developed custom C# automation toolsets that streamlined large-scale dataset generation, increasing team deployment speed and reducing manual errors
  • Directed a distributed engineering team through the full SDLC, establishing CI-style workflows with Plastic SCM and Trello for on-time monthly sprints
  • Developed "Museums of History," an immersive educational multiplayer game released on Steam (Early Access, Free to Play)
Jul 2019 to Aug 2025
Full-Stack Game Developer (Freelance)
Fiverr  |  Remote
  • Delivered end-to-end game development projects for international clients using Unity (C#) and Unreal Engine (Blueprints & C++), spanning prototyping, architecture, and deployment
  • Architected a modular turn-based RPG system with full generalization for reusability, leveraging OOP principles and Unity's ScriptableObjects for data-driven design
  • Built and integrated cloud backends with AWS and Firebase, including real-time databases, SQL data layers, IAP (Unity), and Steam multiplayer using Unreal Engine
  • Developed AR, VR, and XR experiences for both cloud-hosted and locally deployed environments across multiple platforms
  • Created custom Unity Editor automation tools to streamline content pipelines and accelerate development workflows for clients
  • Implemented localization systems for multi-language game releases and handled end-to-end deployment to Steam and mobile stores
  • Built Python and Java utilities for game research, data processing, and workflow automation to support client project requirements
Jun 2020 to Sep 2020
Unity / Unreal Engine Intern
MIMAR  |  Islamabad, Pakistan
  • Gained hands-on experience with Unity and Unreal Engine (Blueprints & C++) during an AR/VR visualization internship
  • Developed and tested interactive AR content enhancing user engagement, applying game development and immersive technology skills
  • Created a scan-free AR feature for the HMR project, significantly enhancing UX by simplifying content access and reducing setup time
  • Collaborated with the development team to troubleshoot technical challenges using Unity Profiler
2020 to Present
Game Developer & Creator
ScarEye Creations  |  Independent (Side Projects)
  • Built and shipped multiple game prototypes across genres: survival horror, VR sports, educational VR, and RPG
  • Developed VR prototypes using Google Cardboard API and Unity XR toolkit for Android platforms
  • Created "The Reaper," an FPS horror survival game with custom AI using state machines and pathfinding algorithms
  • Published prototypes on itch.io, building a community following as ScarEye Creations

Education

Masters in Animation and Game Direction

Hochschule Darmstadt (h_da)
Darmstadt, Germany  |  Thesis-focused track

Bachelors of Software Engineering

National University of Science & Technology (NUST)
Islamabad, Pakistan

What I Do

Unity

Expert-level dev from prototyping to Steam releases

C# / .NET

Architecture, tooling & production systems

Udon#

VRChat worlds & interactive systems

Unreal Engine / Blueprints

C++, cross-engine prototyping & intermediate Unreal work

VR / XR / AR & VRChat

Meta Quest, Pico, XR Toolkit, immersive worlds & social VR experiences

Cloud & Real-Time Systems

AWS, multiplayer netcode, voice chat & scalable backends

Game & Level Design

Mechanics, world-building & player flow

Performance

Profiling, object pooling & platform tuning

AI Systems

State machines, pathfinding & behavior trees

CI/CD & Tooling

Pipelines, automation & custom dev tools

Tools Programming

Editor extensions, UIToolkit & internal developer tools

Tech Leadership

Team leads, code reviews & mentorship

Shaders & VFX

Visual effects, materials & rendering

GitHub Contributions

Contribution Heatmap

last 12 months
_ fetching commits...
less more

Get In Touch

Whether you need a software engineer with a game development focus, help with a VR project, or someone comfortable in any engine like Unity, Unreal, Godot, Panda3D, Three.js, or anything else across C++, C#, or Python, I'd love to hear from you. Let's build something amazing together.

Looking for my CV / résumé? Reach out and I'll send it over.

Email
xaidwajid@gmail.com
LinkedIn
Zaid Wajid
GitHub
ScarEye
Itch.io
ScarEye Creations
🏆
Achievement Unlocked
Welcome, Explorer!