// Explore to Unlock Achievements_
aka ScarEye · founder of ScarEye Creations
Full-Stack Software Engineer & Developer with years shipping production software, from frontends and backends to cloud, real-time systems, and CI/CD. Naturally curious, comfortable across stacks, and open to software engineering, full-stack, and game development roles alike.
I'm Zaid Wajid, a full-stack software engineer with years shipping production-grade software across web, backend, cloud, and real-time systems. I write clean, maintainable code and move fluidly between frontend, backend, and tooling.
Unity and C# / .NET are my primary stack (Unreal Engine / Blueprints intermediate), and I adapt quickly to new languages, frameworks, and platforms. I am actively seeking software engineering opportunities across web, backend, full-stack, and product roles, and I am open to relocation.
Why games until now? A shipped game covers nearly every discipline a software engineer needs: architecture, networking, cloud backends, persistence, payments, tooling, and performance under constraints. That experience maps directly to backend, full-stack, and product roles.
Most recently completed a mandatory internship as Software Developer at Mindport GmbH (Germany, Feb–Jun 2026), leading the IMGUI to UIToolkit architecture migration for VR Builder. Previously Lead Software Engineer at Yugijitsu, architecting real-time client-server systems and shipping Chronicle Archive Japan. Comfortable in Unity, C# / .NET, real-time systems, and AWS backends, and quick to ramp on whatever a project demands.
A fast-paced survivor-like roguelite where Sisyphus turns his eternal boulder into a weapon, seizes the power of the gods, and fights to escape his curse.
Mandatory internship at MindPort GmbH shipping production features for VR Builder: migrating the Step Inspector from IMGUI to UI Toolkit, adding poke interactions, an in-VR debug console, and prototyping AI-assisted process generation.
A 3D stealth investigation game where you play as a granny in a nursing home, gathering photo and audio evidence to expose nurses who bully the residents and get them fired.
A first person virtual museum where you walk through Japanese history, from mythology to the modern day, with friends online, quizzes, and achievements.
Led a bachelor student team at Hochschule Darmstadt to ship a polished psychological horror puzzle prototype where you manipulate light to control your shadow and hide your dark side from the Watchers.
A solo-developed FPS horror game built entirely from scratch. I handled story, game design, lighting, VFX, sound, puzzles, shaders, animations, and more. Uses Unity's UCC package with heavy customization.
A VR Spider-Man swinging prototype with physics mechanics built from scratch using Unity's default Rigidbody system. Features hand gesture controls via XR Interaction Toolkit.
Whether you need a software engineer with a game development focus, help with a VR project, or someone comfortable in any engine like Unity, Unreal, Godot, Panda3D, Three.js, or anything else across C++, C#, or Python, I'd love to hear from you. Let's build something amazing together.
Looking for my CV / résumé? Reach out and I'll send it over.