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Software Engineer
Full Stack · Unity · XR Development
aka ScarEye · founder of ScarEye Creations
I build software, interactive applications, games, and immersive XR experiences. My work spans application architecture, backend integrations, Unity development, developer tooling, and real-time interactive systems — with 7+ years of hands-on engineering.
I'm Zaid Wajid, a Software Engineer with 7+ years building production software. My primary identity is software engineering; my deepest shipped experience is in Unity and C#, with demonstrated end-to-end work across backends, cloud services, tooling, and XR.
I am open to Software Engineer, Full Stack, Unity, and XR roles, and open to relocation. Use the pathways above to jump to evidence that matches the role you are hiring for.
Credibility note: Production strength sits in C#, Unity, editor tooling, XR interactions, backend integrations (APIs, AWS, Firebase, auth, persistence), and profiler-led performance work (CPU/GPU/memory/GC, load times, Addressables) on shipped projects like Get Out Sisyphus!, Chronicle Archive Japan, and The Reaper. Web frontend work (JS / TS / Node) is intermediate, and Unreal is not claimed at the same depth as my Unity and systems work.
Most recently completed a mandatory internship as Software Developer at Mindport GmbH (Germany, Feb–Jun 2026), leading the IMGUI to UIToolkit architecture migration for VR Builder. Previously Lead Software Engineer at Yugijitsu, architecting real-time client-server systems and shipping Chronicle Archive Japan.
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A fast-paced survivor-like roguelite where Sisyphus turns his eternal boulder into a weapon, seizes the power of the gods, and fights to escape his curse.
MindPort internship case study: owned the Step Inspector migration from IMGUI to UI Toolkit, shipped XR poke/debug tooling, and prototyped AI-assisted process authoring—while clearly separating product contributions from proprietary prototypes.
A public Unity package that builds a Windows player and uploads it to Steam from the editor. App, depot, and build settings live on a ScriptableObject, so each upload starts from the same setup.
A Unity dialogue editor for visual novels and branching scenes. Stories are graphs of lines, choices, and function calls, saved as ScriptableObjects and played on a dialogue screen.
A first person virtual museum where you walk through Japanese history, from mythology to the modern day, with friends online, quizzes, and achievements.
Led a bachelor student team at Hochschule Darmstadt to ship a polished psychological horror puzzle prototype where you manipulate light to control your shadow and hide your dark side from the Watchers.
A VR Spider-Man swinging prototype with physics mechanics built from scratch using Unity's default Rigidbody system. Features hand gesture controls via XR Interaction Toolkit.
Open to Software Engineer, Full Stack, Unity, and XR roles.