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Zaid Wajid

Full-Stack Game Developer & Software Engineer with 6+ years building end-to-end game systems — from Unity/Unreal frontends to AWS/Firebase backends, multiplayer netcode, IAP, and CI/CD pipelines. Currently at Mindport.

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Zaid Wajid

About Me

I'm Zaid Wajid, a performance-driven software engineer with 6+ years of experience designing scalable, cloud-integrated applications and multiplayer systems. I'm an expert in Unity and have intermediate proficiency in Unreal Engine (Blueprints & C++).

Currently working as Software Developer at Mindport GmbH in Germany, where I'm the main developer driving the IMGUI to UIToolkit architecture migration for VR Builder — available as both an open-source and a paid Pro edition. Previously, as Lead Software Engineer at Yugijitsu, I architected real-time client-server systems and led the launch of "Museums of History" on Steam.

Expert in C# multithreading, AWS backend architecture, and asynchronous programming. Fluent in C#, C++, Python, and JavaScript. Proven track record of leading distributed teams to translate complex requirements into production-ready software.

Unity (Expert) Unreal Engine Blueprints C# C++ .NET Python JavaScript SQL / MySQL AWS Firebase VR/XR/AR Multiplayer Netcode IAP Client-Server Level Design CI/CD UIToolkit Shaders / VFX
Name Zaid Wajid
Role Software Developer
Company Mindport GmbH
Location Germany
Education MS Animation & Game Dir. — h_da
Languages C#, C++, Python, JS, Java
Engines Unity (Expert) & Unreal (Intermediate)
Email xaidwajid@gmail.com

Tech Arsenal

Game Engines

Unity 3D (Expert)95%
Unreal Engine (Intermediate)60%
Blueprints (UE)65%
VR / XR / AR85%

Programming

C# / .NET95%
C++80%
Python75%
JavaScript / Java70%
SQL / MySQL75%

Backend & Networking

AWS (GameLift, S3, EC2)85%
Firebase80%
Client-Server / Netcode90%
REST APIs / .NET Backend85%
In-App Purchases (IAP)80%

Multiplayer & Real-Time

Multiplayer Architecture90%
Voice Chat Integration85%
Multithreading / Async90%
Data Sync / Real-Time DB85%

Game & Level Design

Level Design85%
Game Design / Mechanics80%
Shaders / VFX70%
AI (State Machines / Pathfinding)80%

Automation & Workflow

CI/CD Pipelines85%
Custom Tooling / Automation90%
Git / Plastic SCM85%
Perf Profiling / Object Pooling90%
Jira / Notion / Trello85%

Work Experience

Feb 2026 — Present
Software Developer
Mindport GmbH  |  Germany
  • Main developer driving the full IMGUI to Unity UIToolkit architecture migration for VR Builder's Inspector UI, improving performance and maintainability
  • Extended VR Builder's authoring system by implementing new behaviors and conditions for both the open-source and paid Pro editions
  • Built a UIToolkit-based spatial keyboard for VR, enabling in-headset text input across Meta Quest, Pico, and PC VR platforms
  • Fixed bugs and shipped features in VR Builder Pro, while refactoring legacy code to improve modularity and long-term scalability
  • Working within an Agile team following Git branching workflows, integrated AI-assisted development tools (Unity MCP), and collaborating through daily standups and 1-on-1s
Oct 2021 — Mar 2025
Lead Software Engineer (C# / Unity)
Yugijitsu LLC  |  Remote
  • Architected and scaled real-time client-server systems in C#, implementing low-latency voice chat and live interaction features for a global user base
  • Orchestrated cloud backend integration using AWS to manage high-volume user-generated content and real-time data synchronization, ensuring 99.9% uptime
  • Engineered high-performance multithreaded systems in C# to handle intensive networking and data processing, reducing frame-time spikes
  • Developed custom C# automation toolsets that streamlined large-scale dataset generation, increasing team deployment speed and reducing manual errors
  • Directed a distributed engineering team through the full SDLC, establishing CI-style workflows with Plastic SCM and Trello for on-time monthly sprints
  • Developed "Museums of History," an immersive educational multiplayer game released on Steam (Early Access, Free to Play)
Jun 2020 — Sep 2020
Unity / Unreal Engine Intern
MIMAR  |  Islamabad, Pakistan
  • Gained hands-on experience with Unity and Unreal Engine (Blueprints & C++) during an AR/VR visualization internship
  • Developed and tested interactive AR content enhancing user engagement, applying game development and immersive technology skills
  • Created a scan-free AR feature for the HMR project, significantly enhancing UX by simplifying content access and reducing setup time
  • Collaborated with the development team to troubleshoot technical challenges using Unity Profiler
2020 — Present
Game Developer & Creator
ScarEye Creations  |  Independent (Side Projects)
  • Built and shipped multiple game prototypes across genres: survival horror, VR sports, educational VR, and RPG
  • Developed VR prototypes using Google Cardboard API and Unity XR toolkit for Android platforms
  • Created "The Reaper," an FPS horror survival game with custom AI using state machines and pathfinding algorithms
  • Published prototypes on itch.io, building a community following as ScarEye Creations

Featured Projects

What I Do

Game Development

End-to-end game development in Unity and Unreal Engine, from prototyping to polished releases on Steam and mobile stores.

VR / XR Development

Immersive VR and XR experiences for training, education, and entertainment using Unity XR Toolkit and platform-native APIs.

Multiplayer Systems

Real-time multiplayer architecture with AWS GameLift, Netcode, voice chat integration, and scalable backend infrastructure.

.NET / C# Software

Robust software solutions using .NET, C#, and modern development practices. APIs, tools, and enterprise applications.

Performance Optimization

Profiling and optimizing game performance with Unity Profiler, object pooling, and platform-specific tuning for mobile and PC.

Technical Leadership

Leading dev teams, managing production pipelines, code reviews, and mentoring junior developers through complex projects.

Education

Masters in Animation and Game Direction

Hochschule Darmstadt (h_da)
Darmstadt, Germany  |  Thesis-focused track

Bachelors of Software Engineering

National University of Science & Technology (NUST)
Islamabad, Pakistan

Get In Touch

Whether you're looking for a game developer, need help with a VR project, or want to discuss a C#/.NET opportunity — I'd love to hear from you. Let's build something amazing together.

Email
xaidwajid@gmail.com
LinkedIn
Zaid Wajid
GitHub
ScarEye
Itch.io
ScarEye Creations
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