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Full-Stack Game Developer & Software Engineer with 6+ years building end-to-end game systems — from Unity/Unreal frontends to AWS/Firebase backends, multiplayer netcode, IAP, and CI/CD pipelines. Currently at Mindport.
I'm Zaid Wajid, a performance-driven software engineer with 6+ years of experience designing scalable, cloud-integrated applications and multiplayer systems. I'm an expert in Unity and have intermediate proficiency in Unreal Engine (Blueprints & C++).
Currently working as Software Developer at Mindport GmbH in Germany, where I'm the main developer driving the IMGUI to UIToolkit architecture migration for VR Builder — available as both an open-source and a paid Pro edition. Previously, as Lead Software Engineer at Yugijitsu, I architected real-time client-server systems and led the launch of "Museums of History" on Steam.
Expert in C# multithreading, AWS backend architecture, and asynchronous programming. Fluent in C#, C++, Python, and JavaScript. Proven track record of leading distributed teams to translate complex requirements into production-ready software.
End-to-end game development in Unity and Unreal Engine, from prototyping to polished releases on Steam and mobile stores.
Immersive VR and XR experiences for training, education, and entertainment using Unity XR Toolkit and platform-native APIs.
Real-time multiplayer architecture with AWS GameLift, Netcode, voice chat integration, and scalable backend infrastructure.
Robust software solutions using .NET, C#, and modern development practices. APIs, tools, and enterprise applications.
Profiling and optimizing game performance with Unity Profiler, object pooling, and platform-specific tuning for mobile and PC.
Leading dev teams, managing production pipelines, code reviews, and mentoring junior developers through complex projects.
Whether you're looking for a game developer, need help with a VR project, or want to discuss a C#/.NET opportunity — I'd love to hear from you. Let's build something amazing together.